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Old Nov 09, 2006, 05:16 PM // 17:16   #1
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Default RA Holy Haste Healer

Ok, before I get into this, I will state that anyone who wants to flame this thread because I'm posting a build for RA is wasting their breath. The purpose of sharing this build is to either help others increase their efficiency at faction farming in RA (which is particularly handy when unlocking skills for heroes) and/or to help tweak/critique the proposed build in an effort to improve it or gain at least gain a greater understanding from debating it.

With this said, this build is something I found that gave me some pretty decent success in RA as a monk. I thought it might be worth mentioning because it is a Healing Prayers build, which I find is not often used in small party PvP.

Attributes:
Divine Favor: 13 (12 + minor rune)
Healing Prayers: 16 (12 + scalp + sup rune)
Inspiration: 3

Skills:
Orison of Healing (yes, zomg, Orison in PvP)
Glimmer of Light
Sig of Rejuvination
Sig of Devotion (I have found this to be a rather optional slot that could be easily substituted)
Inspired Hex
Dismiss Conditions
Holy Haste
Ressurection Chant (yes, rez chant, not rez sig)

Notes:
This is your standard healing build that is adjusted to reduce cast times in order to allow for quick saves and reduce the likeliness of being interupted. Ressurection Chant is chosen because it comes at a 4 second cast time with Holy Haste, making it a reusable rez with a cast time only 1 second longer over rez sig. If you prefer not to take a rez with you, then this slot is optional. Revealed Hex would likely be a good choice for a substitution if desired since Insp Hex alone does not allow for much hex removal.

Mature comments and criticisms appreciated.
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Old Nov 09, 2006, 05:42 PM // 17:42   #2
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the thing is that you shouldn't really last long if you face at least one decent Assasin, War, or even Ranger. the lack of self protection makes you very vulnerable to melee - thats why healing will never be as good in PVP as most other builds.

because of this, i'd strongly suggest running Mo/A

Glimmer
Orison
either of the Signets
Holy Haste
Dismiss Condition
Holy Veil
Dark Escape
Return

^thats how i'd do it. it's just not worth going /Me for a bit of energy, especially at such a low Inspiration, AND after the I-Hex "nerf". /A will supply you with the self defense you'll need.

-Moko

Last edited by moko; Nov 09, 2006 at 05:44 PM // 17:44..
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Old Nov 09, 2006, 06:23 PM // 18:23   #3
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I agree with Monoke. For straight heals, all you need are Glimmer and Orison, which you can chain back-to-back. Signet of Devotion is a way to save yourself energy in non-critical situations. Holy Veil won't give an energy return like Revealed/Inspired Hex would, but it gives roughly the same amount of removal due to recharge times.

And of course, the ninja skills are priceless.
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Old Nov 09, 2006, 08:24 PM // 20:24   #4
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Pvp isn't for me.. but I just thought of something

Holy haste + healer's boon + res chant = 2 sec cast time??

*runs to test it*
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Old Nov 09, 2006, 08:34 PM // 20:34   #5
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Quote:
Originally Posted by Talin_The_Medic
Pvp isn't for me.. but I just thought of something

Holy haste + healer's boon + res chant = 2 sec cast time??

*runs to test it*
probably, but that's an expensive rez.


As for the other suggestions, I would agree that 'sin secondary would be very useful for this build. Self heal is admittedly a bit less than a Boon prot monk, but it is still very possible to keep yourself running under pressure due to the fast cast times and recharges. The advantage is that each heal comes at a 5 energy cost instead of 7 when using boon with RoF.
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Old Nov 09, 2006, 08:44 PM // 20:44   #6
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Quote:
Originally Posted by XvArchonvX
probably, but that's an expensive rez.


As for the other suggestions, I would agree that 'sin secondary would be very useful for this build. Self heal is admittedly a bit less than a Boon prot monk, but it is still very possible to keep yourself running under pressure due to the fast cast times and recharges. The advantage is that each heal comes at a 5 energy cost instead of 7 when using boon with RoF.
tbh, i was more referring to Guardian rather than RoF as heal. the damage being prevented with Guardian (blocking a lead attack, combo, adren, and whatnot) is just too important to be overlooked at. sure, you can heal yourself, for 5 energy, efficient, but i wonder for how long. :P
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Old Nov 09, 2006, 10:21 PM // 22:21   #7
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The thing about RA is unlike other forms of PvP where you often have another monk to back you up, here you are on your own and everyone has a "omg get the monk" mentality. For this reason the monks that do best in RA are things like Mo/A Blessed Light or boon prot, because they can keep themselves alive very well as well as other people.

Monk builds that can work well in PvE or even HA often get killed pretty easily in RA by 1 assassin or thumper because while you are sitting on your arse from knockdowns you don't have another monk to save you.
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Old Nov 09, 2006, 10:26 PM // 22:26   #8
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Quote:
Originally Posted by Talin_The_Medic
Pvp isn't for me.. but I just thought of something

Holy haste + healer's boon + res chant = 2 sec cast time??

*runs to test it*
PvP Monks do not res, hell I don't do it in PvE. The Monk is too busy keeping the party alive to res, your best option in any event is just not to let people die. Even if you wanted that particular combination of skills, you still are looking at one expensive res, which in itself makes it not worth it.
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Old Nov 12, 2006, 10:23 AM // 10:23   #9
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i agree with lurid, monks shouldn't res cause even a 4 second res will kill you, definatly in RA where everybody is already bashing you and if someone wasn't they will when they see you res...
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Old Nov 13, 2006, 07:07 AM // 07:07   #10
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Quote:
Originally Posted by Mokone
the thing is that you shouldn't really last long if you face at least one decent Assasin, War, or even Ranger. the lack of self protection makes you very vulnerable to melee - thats why healing will never be as good in PVP as most other builds.

because of this, i'd strongly suggest running Mo/A

Glimmer
Orison
either of the Signets
Holy Haste
Dismiss Condition
Holy Veil
Dark Escape
Return

^thats how i'd do it. it's just not worth going /Me for a bit of energy, especially at such a low Inspiration, AND after the I-Hex "nerf". /A will supply you with the self defense you'll need.

-Moko
Correct me if I'm wrong but Holy Veil can't work in conjunction with Holy Haste because Holy Haste's downfall is that it ends when you cast another enchantment
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Old Nov 13, 2006, 10:54 AM // 10:54   #11
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heh, i didnt think about that one. :P suppose you can kick out Holy Haste then, its horrible anyways. ^_^ run dual Signets then - or, if you really want Holy Haste you'll have to stick with Remove Hex. humm, ill test this a bit today i guess.
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Old Nov 13, 2006, 01:04 PM // 13:04   #12
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Suggestion: Don't run glimmer with Holy Haste. The synergy is really quite weak; run Healing Light instead. That way, you get a higher heal and an energy return from those using enchantments (especially yourself because your target number 1 in RA!).

Another suggestion: Go Dervish secondary and take Conviction. It synergizes well with Holy Haste and will give you the defense your lacking from a full healing bar. Dark Escape is nice for spikes, but you don't have to worry about those much in RA. Instead, opt for all around, all-the-time defense. Six in Earth Prayers will let you keep Conviction up indefinitally.

Final Suggestion: If you don't want to worry about hexes, bring Dwayna's Kiss. Somewhere in there if your not going to bring that Hex removal everyone is mentioning.

Good luck!
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